The best thing about Ellen McLain voicing the AI in Pacific Rim is it means that someone (in verse) either painstakingly programmed the voice to sound like her because they thought it would be funny/ironic, or they were just that much of a nerd
The best thing about Ellen McLain voicing the AI in Pacific Rim is it means that someone (in verse) either painstakingly programmed the voice to sound like her because they thought it would be funny/ironic, or they were just that much of a nerd
Jaeger command: make the AI interface sound nice, guys. feminine, maybe, but competent. reassuring. someone you’d trust to keep you safe.
Jaeger programmers: we’re going to make her sound like GLaDOS.
Jaeger pilots: yyYYYEAAAHHHHH
Jaeger programmers: yyYYYEAAAHHHHH!!!
Jaeger command: …we’re all going to die.
The Game Cube can be hit with a sledgehammer and work just fine. The Nintendo DS was specifically designed to be able to survive a 1.5 meter (five foot) drop onto solid concrete without breaking, and one of the company’s bigwigs wouldn’t let it go past the design phase until the design team could guarantee it could survive the drop at least 10 times. In fact, Nintendo products have such a reputation for being impossible to break through normal means that they spawned the term “Nintendium”—an all-purpose phrase given to pieces of technology that survive extreme punishment. For example, take the Gulf War Game Boy, an original Game Boy console that survived having a freaking bomb dropped on it.
Nintendo never advertises their products as being durable, they don’t brag about their Game Boys being bomb-proof or their consoles being tough enough to survive being hit by a car. They just expect their customers to be human and include features to prepare for that humanity. While other companies decide that they’re nice by including a cover to protect the screen of the $600 phone you just bought in case you drop it, Nintendo just builds a device that can survive being dropped in the first place and doesn’t make a big deal about it. Because that’s how a real company does business.
10 Toys That Are Replacing Cutting-Edge Technology (via strandedonthemainland)
I dropped my 3DS down a flight of concrete stairs and it just got a little scratched on the corners.
(via gaikudo)
Can confirm, I dropped my GameCube down two flights of stairs and there wasn’t even a mark on it
(via iminfectionimhuman)
My iphone screen splintered when I dropped it on a table and then broke beyond repair when I dropped it on my foot
(via eternallyblue)
That’s because Apple can’t make anything worth shit, let alone the fucking fortune they charge for it.
(via takashi0)
The Game Cube can be hit with a sledgehammer and work just fine. The Nintendo DS was specifically designed to be able to survive a 1.5 meter (five foot) drop onto solid concrete without breaking, and one of the company’s bigwigs wouldn’t let it go past the design phase until the design team could guarantee it could survive the drop at least 10 times. In fact, Nintendo products have such a reputation for being impossible to break through normal means that they spawned the term “Nintendium”—an all-purpose phrase given to pieces of technology that survive extreme punishment. For example, take the Gulf War Game Boy, an original Game Boy console that survived having a freaking bomb dropped on it.
Nintendo never advertises their products as being durable, they don’t brag about their Game Boys being bomb-proof or their consoles being tough enough to survive being hit by a car. They just expect their customers to be human and include features to prepare for that humanity. While other companies decide that they’re nice by including a cover to protect the screen of the $600 phone you just bought in case you drop it, Nintendo just builds a device that can survive being dropped in the first place and doesn’t make a big deal about it. Because that’s how a real company does business.
10 Toys That Are Replacing Cutting-Edge Technology (via strandedonthemainland)
I dropped my 3DS down a flight of concrete stairs and it just got a little scratched on the corners.
(via gaikudo)
Can confirm, I dropped my GameCube down two flights of stairs and there wasn’t even a mark on it
(via iminfectionimhuman)
My iphone screen splintered when I dropped it on a table and then broke beyond repair when I dropped it on my foot
(via poppypicklesticks)
Female Game Dev talks about her experiences with the current culture in game design, representation within video games and gamers in general.
So I finally got a review for my 4 year old fanfiction that actually pointed out the fact my two main OCs are too close to two of the main characters of the original work in both concept and design.
Fucking thank you.
@venomchills Seriously, check out the reviews for F/G. Like 4 damn years it took for someone to realise that, right at the start, Torsten and Josephine are essentially Shirou and and Rin.
@villainess-reblogs tfw people don’t pick the shit out of your work soon enough lol
Oh, shit, that’s rough, dude.
If I had known anything about the source material I might have pointed this out, but I’m not at all familiar with the Fate series, so I had no idea.
It’s not beyond salvaging however. I know you really liked your OCs and I also thought they were interesting and that their relationship was an interesting deconstruction of typical romance plots.
Maybe change the way they look, their powers, make some changes to their stories?
And do bear in mind that reviewers can and will be shitheads, especially when they think something is threatening their precious fave. Get a second opinion from someone who knows the Fate series.
It’s all good brah, I just thought you’d find it funny it took four years for someone to notice something that big about a fanwork. You wouldn’t be able to tell the similarities from what you’ve read, even if you did check out the source material first.
Like, I knew they were similar pretty quick - too similar. I feel like their personalities (barring some parallels between Rin and Josephine) are pretty different.
To be fair to myself, the similarities stop at powers (for Torsten) and general interactions during the first third / half of the first fic I did. Their backstories etc. are different. But it was still kinda stupid to make them that way. And I don’t blame anyone thinking within the first few chapters they are complete ripoffs.
The romance side of things is fine though - Shirou and Rin end up a couple in the ‘canon’ ending of Fate which, as you know, isn’t how Torsten and Josephine end up.
I just find it hilarious is took so many years / review to actually comment on it lol.
It’s definitely an early-story thing. They diverge quite significantly as things go on. It’s important to note that unlike Shirou, who DERPED into the summoning somehow, Torsten deliberately went for the Grail War. He’s also nice to people without the “GOTTA BE A HERO” thing.
His early powers being similar comes from us treating Reinforcement and Projection as somewhat common abilities, and they’re not his super move, just something he uses at times.
Hopefully that guy will keep reading to the point where the differences become more apparent.
Now that Tumblr’s finally raised the GIF size limit to 3 MB, I can post any of the Zelda CD-i cutscenes!